etrayamods: (Default)
∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayalogs2024-05-03 08:29 am

MISSION 002

WHO: Everyone!
WHEN: May 3rd-28th
WHERE: Within the Labyrinth
WHAT: The second Mission
NOTES\WARNINGS: Potential death, violence, injury. Please add additional warnings as needed within threads.



⏵ into the labyrinth ⏴


Aurora's announced time for the mission was correct: four days after, as she had promised, the door to the Labyrinth opens, connected to Etraya's atmospheric bubble by its entrance point. Characters are directed to come to the entrance on May 3rd, and warned that they may want to bring medical supplies, weaponry, and any important artifacts along with them. She warns that large vehicles will not fit within the limited space available, and smaller ones may be difficult to remove, thus advises those to stay behind. Aurora also offers to watch over any companion animals and keep them safe while competitors complete the Labyrinth.

They are given a short amount of time outside of the entrance to speak with one another, to plan and organize themselves, before they are ushered into it in groups of two to four. Once passed the entrance, they'll find that they are unable to turn around and exit out of it: a barrier keeps them from going back into the city proper, and as soon as they are far enough forward, the walls around them shift, closing them in, moving in complex patterns meant to separate them and bring them together.

Characters with extraordinary abilities may find some of them inaccessible: super strength may be downgraded to closer to ordinary strength, magic may prove to be less predictable than it should be, and regardless of how strong, fast, or clever characters are: passing over the Labyrinth walls or destroying them proves to be impossible. While one may be able to run through the pathways at superhuman speeds, the pathways compensate for it by running them in circles, refusing to allow them to make any progress on their own.



⏵ pathways collide ⏴


Junctures of the Labyrinth often present competitors with choices, some that may have consequences: a left turn down a darker path may prove to be harmless, whereas the well-lit path may be full of traps intent on slowing them down: a trip wire that activates a swinging massive axe, or arrows that shoot straight out of the wall as soon as one gets close enough.

Other junctures may present characters with choices that have consequences: they can choose the shortest pathway, but at great personal risk to themselves or their partner (ie, you can go this way, but your arm isn’t going with you) or they can choose the lengthy pathway full of traps and trials they’ll have to surpass to get to the end.




⏵ balancing act ⏴


The pathway opens up into a massive space, but it's not one with an easy path out: instead, competitors will find an obstacle course that will not let them continue forward until they complete it. Many of the tasks involve things that one cannot do on their own: they must walk across multiple wooden boards balanced precariously on a tall beam, but to ensure it's balanced, there must be one person on both sides of the boards and make sure that they're walking on the board in just the right space to ensure their weight doesn't cause it to sink too far on the opposite side. If a smaller child is on one end, they may want to stand significantly further away from the beam than the larger person on the other half.



⏵ help! i'm bleeding! ⏴


A large garden area spawns off of a pathway. The peaceful chirping of birds can be heard among blooming cherry blossom trees, and it all seems utterly peaceful and calm. An area one might wish to take a breather in, enjoy the sunshine reflecting from above, and get a good nap in. Or would, except a companion bot whose abdomen is covered in ketchup appears to be struggling across the ground, crying out for help. They state they are bleeding profusely and require immediate medical attention, otherwise, they will die.

The companion bot also carries a bag of medical supplies and MREs, which player characters are welcome to utilize. The pathway out of this open space will not open until after the companion bot no longer states they are dying. Whether it's because they're "dead", or because those who came across them offered "medical attention" and patched them up until they've stated they're good and no longer need assistance - well, both will technically suffice.




⏵ choice is an illusion ⏴


After walking down an additional pathway, characters will find themselves trapped within a glass box. In front of them is a pedestal with two buttons: one red, and one green, as well as a tablet above it displaying the image of another group of characters. The tablet states hindering them will help you. You may either choose to make the second group's time through the maze more difficult, or hinder your progress by pressing the green button and helping the other group forward.

Characters are given two minutes to decide which path to take; the timer, on the tablet, counts down regardless of any attempt to break or hack it.

Pressing the green button will drop several squishmallows into the glass box. Inside one of them is a key that unlocks the roof of the glass box. Pressing the red button, while it promises to hinder the other group, actually. . . causes a toxic yellow gas to flood the glass box. The gas will burn the lungs of those who breathe it in, but it also begins slowly melting the glass box. This gas will make breathing difficult for the next 24 hours, but will not kill those who inhale it. Healing factors will not offset the gas.



⏵ who deserves the knife? ⏴


A group of two characters will walk through one corridor and find themselves strapped to two chairs, the backs of which are leaning against each other. In front of the both of them are drills, slowly approaching their chests. They cannot go sideways but can push forward and backward. They can push backward and get themselves further away from the threat of injury - forcing the person behind them to suffer but allowing themselves to escape - or they can push into the drill and free the person they're with. Alternatively, they can choose not to push either way, potentially sacrificing them both.

Three options, but they are left with minimal time to decide as the drill continues to press closer. If they choose to go out together, they'll find that as the drills press against their chest - they simply stop. Minimal blood will be spilled, and they will have all the time they need to figure out how to squirm out of their bindings.



⏵ the Siren waits for thee ⏴

A seemingly harmless pathway turns into much more trouble than it's worth. A few steps through a corridor, and suddenly competitors will find the floor falling out from under them, revealing a body of water and - no solid ground on either side of it. There are the walls, but they lack any good climbing holds. Within the water are numerous Sirens - beautiful androgynous creatures that sing soft songs meant to entice others into following them deep into the water. While they may look beautiful, their mouths are full of razor-sharp teeth, and their intentions certainly aren't innocent. However, the Sirens can only touch competitors once they have initiated touch first. They will do their best to encourage this: holding out their hands, crying out for help, pretending to drown, or trying to coax them into coming in close enough for a kiss. As long as they remain on the path, they're harmless. But the moment they reach out for the Sirens... getting away from them will not be easy. Their tails are powerful, built for moving swiftly throughout the water and dragging others along with them. They bite hard and will dig their teeth deep into flesh to discourage struggling.

If one gets captured by them? They're lunch. Or worse yet: if they get bitten but manage to escape, they may find themselves becoming a bit.. scaley around the neck, eyes shifting color to a too-soft green, and an almost impossible-to-resist urge to take a bite out of their friends.

This effect will continue until May 28th regardless of when the character reaches the end of the Labyrinth. After May 28th, they will find that their scales slowly begin to shed, their eyes begin to turn back to their normal shade, and any other new features slowly turn back to how they were before they were infected.



⏵ don't forget your ball of twine ⏴


The Labyrinth is large, and there are many challenges around each corner. There may be space for breaks in between monsters, challenges, riddles, places to sit and recuperate between battles and mind games. It's not all chaos and challenges meant to test one's strength of will.





⏵ NOTES ⏴

May's mission is completing a massive Labyrinth. All characters must enter the Labyrinth; whether or not they participate once they're inside is up to them, but no one will be permitted to stay behind in the city.

The duo who completes the Labyrinth first will be allowed to assist in choosing the next mission. Sign-ups for this are here. We will contact the chosen characters on May 13th.

This mission will cover the time between May 3rd and May 28th. After May 28th, any characters who have not yet exited the Labyrinth will be gathered by the companion bots and brought back into the city. The companion bots will be aiming for nonviolent intervention. If more is needed, please let us know here.

The first to exit will be returning to the city on May 15th.

There will be powercapping during this mission, but the extent of which is fully up to players. We want the Labyrinth to be challenging but don't want to hinder gameplay too much. If you have any questions relating to this or want assistance coming up with ways to powercap your character, please feel free to ask us here. We will be largely leaving this up to player discretion.

Food is scarce within the Labyrinth, but not impossible to find. There are chests (or maybe they're mimics?) strewn throughout with various useful items. One might have a sword, another might have a fresh chicken nugget Happy Meal from McDonalds. Or an entire birthday cake, candles included.

Large vehicles will not fit in the Labyrinth and must be left behind in the city.

Numerous challenges are throughout the Labyrinth. You are welcome to make your own, but we will also provide several you may utilize! Please feel free to throw down wildcards, or your own challenges into your prompts! The limitation is that characters must remain themselves throughout the challenges. There are no mirror replicas, nothing within the Labyrinth will affect their personalities or core values. It’s meant to challenge, not change them.

Deaths that occur within the Labyrinth will last 24 hours. Please report these on our Death Tracker.

All new locations will appear after player characters have returned to the city. Feel free to note the differences from the May 3rd map, versus what characters will be returning to on May 15th.
brat: (all around me.)

[personal profile] brat 2024-05-11 04:20 am (UTC)(link)
It doesn't have feelings. It's an it.

( regardless of damian's cruel words, the robot seems to accept the comfort just fine. the face on it's screen lights up with a smile, as it moves a hand down to where it's "injury" was. 'i will recover', it says, which.

damian scoffs at. )


Nor does it need comfort.
captainplanet: (77)

[personal profile] captainplanet 2024-05-12 11:02 am (UTC)(link)
Even when you don't need it, it's still nice to have.

[ aang gives him a look, assessing damian. ]

There was never a time when you just wanted it? Just for a moment?
brat: (17087427)

[personal profile] brat 2024-05-12 07:29 pm (UTC)(link)
( he was small when the league had worked hard to burn that need out of him. had taught damian that all he needed was himself and no one else. that relying on others was a sign of weakness. al ghuls do not ask for comfort. they lean on no one. and damian is his mother's son. his father's, too, who also does not have childish needs like a hand to hold, someone to tell them it's okay when they're hurt. that they can stay down, and let others take on the weight.

but damian was also dick grayson's robin. )


No. ( it's firm, even as he pulls himself back up to his feet. ) I've never wanted it.
captainplanet: (40)

[personal profile] captainplanet 2024-05-14 09:42 am (UTC)(link)
[ aang sighs. it's not true. he can feel it in his bones. but it's not about being right. it's about a willingness to admit the pain. what had the guru said? that true enlightenment was blocked by guilt and pain.

aang checks over the robot once more. ]


We're good to go, I think.
brat: (17133972)

[personal profile] brat 2024-05-15 08:50 pm (UTC)(link)
( aang checks over the robot, and damian - reaches for his bag of supplies. looks to it, then to the companion bot, before muttering a quiet, under his breath, )

Thank you.

( his free hand reaches for aang, to grab onto him by his forearm. they have better places to be than here, and he's taking aang along with him. )
captainplanet: (93)

[personal profile] captainplanet 2024-05-17 09:48 am (UTC)(link)
I'm coming, I'm coming!

[ geez, it's like hanging out with zuko. but his protest is a token one as he still eyes damian from the corner of his eyes. ]

You sure you're okay? You got a bit quiet there.

[ he gets the feeling his words landed, but damian doesn't want to deal with it. ]
brat: (it's our time、 no turning back.)

[personal profile] brat 2024-05-17 07:57 pm (UTC)(link)
I'm fine.

( damian throws a look over his shoulder to aang, mildly irritated but that's - maybe that's just how his face is, considering it's usually the expression he wears. )

We don't have time for nonsense like this. I dislike my pace being thrown off.
captainplanet: (24)

[personal profile] captainplanet 2024-05-18 12:50 am (UTC)(link)
[ he frowns, standing his ground. ]

It's not nonsense to help someone. Even if it isn't real to us, it was real to him.

It's the right thing to do.
brat: (17092675)

[personal profile] brat 2024-05-18 07:58 pm (UTC)(link)
He's a machine, not a person.

( but damian - also doesn't see the point to this argument. so he raises a hand, in an attempt to wave it off. )

Fine. Whatever you say.
captainplanet: (21)

[personal profile] captainplanet 2024-05-20 01:08 am (UTC)(link)
Well, he acted like one.

[ aang knows what a machine is but . . . who is he to say what makes a machine a person or not? ]
brat: (better run and hide.)

[personal profile] brat 2024-05-21 05:53 am (UTC)(link)
Many machines are designed to mimic human emotions, to make you feel a better bond with them. Like Aurora.

( damian has no doubt that was part of what was going on with the companion bot: maybe they were meant to 'patch' him up so they could continue forward, or put it out of its misery if they deemed it necessary.

he adjusts the pack so it's pressed against his chest, and opens the zipper to start sifting through the supplies they'd gotten from it. )


It doesn't mean they feel. It just means they're good at pretending they do.
captainplanet: (106)

[personal profile] captainplanet 2024-05-22 12:54 am (UTC)(link)
Buuuut maybe they do. We don't really know anything about them.

And who knows? Maybe being nicer to them will help us better. They're watching us, right? Seeing how we do, how we act.

Those things matter. I'm just saying putting on a good face can't hurt.
brat: (Default)

[personal profile] brat 2024-05-23 07:00 pm (UTC)(link)
It's manipulative.

( he's half-turned towards aang, not continuing forward but not moving back either. it's clear this - means something to his companion, he would rather get it out of the way earlier rather than later. )

And I dislike being manipulated.
captainplanet: (24)

[personal profile] captainplanet 2024-05-25 01:41 am (UTC)(link)
[ aang absorbs that thoughtfully. ]

Okay. I can get that.

But even if I was — I'd still do what's right.
brat: (you make everything okay.)

[personal profile] brat 2024-05-26 04:23 am (UTC)(link)
Doing the right thing isn't wrong. Doing it because you are being manipulated into it when the intention behind the manipulation is unclear is something else.

( why did they want them to take care of the companion bot? it did nothing but slow them down. was that the intention? to delay them by just enough time for - something else? )
captainplanet: (119)

[personal profile] captainplanet 2024-05-26 06:20 am (UTC)(link)
[ aang slings his arm over his shoulder. ]

Annnnnd we'll be careful right? This place isn't going to beat us.
brat: (have you any soul?)

[personal profile] brat 2024-05-26 06:27 am (UTC)(link)
( an arm gets thrown over his shoulders and damian
- surprisingly does not reach up and throw aang off of him. his nose scrunches instead, shoulders held just a little higher. )


It won't defeat me. I don't know about you.
captainplanet: (105)

[personal profile] captainplanet 2024-05-26 06:28 am (UTC)(link)
Then I'll be fine.

You won't let anything happen to me.
brat: (17103381)

[personal profile] brat 2024-05-26 06:36 am (UTC)(link)
( the scowl is back on his face, but he isn't directing it to aang. instead, he's keeping himself facing the pathway of the labyrinth. they have more ground to cover. )

I can't protect you from everything. I - my father and I had entered the labyinth together, but were separated shortly after.
captainplanet: (116)

[personal profile] captainplanet 2024-05-26 06:38 am (UTC)(link)
I didn't know your dad was here.

[ dads are not something that crosses his mind often. ]

Are you worried about him?
brat: (17133972)

[personal profile] brat 2024-05-26 06:44 am (UTC)(link)
No.

( yes.

but it isn't anything he's discussed with outsiders either. not that damian has discussed much of anything with anyone. his lack of sharing has been intentional. and this, the opening up bit, is a little more difficult. )


He isn't my father, or isn't yet. He is. . . significantly younger than I am used to. But still plenty capable of handling himself.
captainplanet: (38)

[personal profile] captainplanet 2024-05-26 06:45 am (UTC)(link)
[ aang watches him for a moment, wondering how much of that is true. ]

Okay then. We'll probably meet up with him along the way. It happens sometimes. Me and the gang would get split up a lot, but we always found our way back to each other.
brat: (better run and hide.)

[personal profile] brat 2024-05-26 06:46 pm (UTC)(link)
He's hard to miss if we were to come across one another once again.

( damian doesn't push aang off any, just starts a slow pace through the labyrinth. he dislikes being delayed, but it's not as if they're working on a time crunch currently either. )

Father wears a cowl, and answers to Batman.

( in case they do get separated, and aang is able to find him first. )
captainplanet: (08)

[personal profile] captainplanet 2024-05-27 12:59 am (UTC)(link)
[ aang stares. ]

Okay. Whyyyy?

Is he a pro-wrestler?
brat: (000240)

[personal profile] brat 2024-05-27 07:23 pm (UTC)(link)
Because he's Batman.

( has aang not noticed robin's mask. or is it more - the full-on cowl versus the domino mask. )

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