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etrayalogs2024-07-19 10:54 am
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Entry tags:
- !mission log,
- baldurs gate: shadowheart,
- dc comics: damian wayne,
- dc comics: dick grayson,
- dc comics: tim drake,
- detroit become human: connor,
- dimension 20: fabian seacaster,
- dimension 20: gorgug thistlespring,
- mcu: peter parker,
- my hero academia: izuku midoriya,
- the sandman: hob gadling,
- xmcu: laura,
- ✘ alex rider | kyra vashenko-chao,
- ✘ blade of the immortal: asano rin,
- ✘ dceu | clark kent,
- ✘ final fantasy vii | aerith gainsboroug,
- ✘ mcu | natasha romanoff,
- ✘ neon genesis evangelion: asuka langley,
- ✘ original | nuvia,
- ✘ original: samil,
- ✘ worm: francis krouse
MISSION 004 (part 1)
WHO: Everyone!
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
WHEN: July 19th-July 27th.
WHERE: Moorecroft Village
WHAT: Enjoy life in your new suburban neighborhood!
NOTES\WARNINGS: Potential death.
![]() ⏵ welcome home ⏴ Welcome to Moorecroft Village, where the sun casts a gentle glow through soft white clouds. Pavement paths wind around the village, adorned with wildflowers in every hue. Birds sing a soothing melody, while a few content cats lounge in sunspots or on benches along the streets. Cars hum by, ferrying residents to work, the store, or back home after a busy day. It looks almost perfect. The ideal little village, occupied by individuals from all over. Orcs, elves, faeries, werewolves, vampires, and dhampirs coexist harmoniously, each contributing to their quaint little town. Despite their varied backgrounds, they appear to embrace this place as their own. They take their baby carriages out during the day for a stroll, chatting with friends and neighbors about current happenings, discussing their most recent mission (a ‘game’ of Whodunit, in which one of theirs, Theo, was tasked with killing one of their own each day and they all had to figure out who had killed them before they could come back to life) and the difficulties therein, new job assignments, weird things the teens in their houses are getting up to... generic, neighborly conversations. The village is full of life. There are numerous facilities to wander and things to do! The library houses a vast collection of books spanning history from countless other worlds and whimsical children's tales. Teens gather at the ice skating rink, while the movie theater screens films spanning generations. An aquarium full of wonders: glowing rainbow fish, miniature great white sharks, a colorful octopus with patterns running over it that almost look like ivy, and numerous others. In the daytime, everyone can explore clothing stores, indulge in gourmet cakes from the grocers, and partake in leisurely pursuits without financial concerns; just like on Etraya, money does not exist here. ![]() ⏵ help wanted ⏴ Moorecroft surpasses Etraya in its development, offering attractions and activities to engage its inhabitants throughout the day. But with these advancements come additional responsibilities. By day, at least one adult from every household is expected to fulfill their shifts at 'day jobs', lasting anywhere from four to eight hours. Meanwhile, the youth are expected to go to school, absorbing knowledge in various disciplines. Each job duty requires different skillsets, but whether or not those required skillsets are matched to those who are expected to work them... well. They’ll have plenty of time for training, won’t they? Or perhaps they’ll get dropped right into their job and be expected to figure it out all on their own. For the younger residents, education is structured into two main institutions: "Sandalwood Lower" for those twelve and under, and "Maplewood Upper" for older students. These schools offer a broad curriculum encompassing Language Arts, Mathematics, Science, Physical Education, Technology, Fine Arts, and a diverse array of Foreign Languages. Electives range widely, from specific sports to Survival Training, Creative Writing, Journalism, and Sociology. At lunchtime, the school cafeteria presents an array of choices. Options range from standard fare like school pizza to other offerings such as vampire's blood, brains, and hearts—just in case an unexpected guest should drop in. After all, one never knows who might show up in Moorecroft. ![]() ⏵ honey do's ⏴ But life extends beyond work and school. A structured routine of what is expected of each household is kept on digital calendars, and installed on the wall in the kitchen of each house. These calendars update daily with smaller tasks, and weekly with larger ones, detailing what is expected of those residing within its walls. Typical tasks include simple activities such as:
![]() ⏵ night watch ⏴ As the sun lowers over the horizon, everything shifts. Every long-term resident understands the consequences of curfew and the threats within. They retreat to their homes, urging those unfamiliar to them who may not understand the rules just yet that they, too, need to return indoors for the night. Within the confines of their houses, life continues under a fragile veil of normalcy. A peek into some of the homes of long-term residents will find them playing board games with their family units, completing homework or work assignments they were unable to finish during the day, watching a few family-friendly shows on their couches, or enjoying a late dinner. Eventually, they’ll return to their beds and wait for the sound of their alarms. In Moorecroft, no friendly companion bots roam the streets during the day. In their place, highly advanced robots emerge to enforce curfew once the time comes. They silently make their way through the streets, sweeping away anything that isn’t part of Eos’ design: trash left out on the street, bugs left by suspicious men wearing cowls that have ears on them, graffiti, new decor that Eos decides she doesn’t like. No winds shake the trees, there are no cars on the road, but noises can be heard coming from outside that don't sound... normal by any means. Croaks, whispers, scratches against doors and walls alike. Those who defy curfew will be asked, once, to return to their homes. If they opt not to listen, they are met with force: physically restrained, subdued, and dragged back to their homes. If they decide to fight, the bots are not above killing them and dropping their limp bodies just inside the front door of their houses. They will revive after 48 hours but not without cost. Each return carries an absence—a missing memory, a lost skill, or a fragment of their very essence, stolen away in the process of their revival. Even those who manage to evade capture will awaken in their beds with no recollection of their death or what they may have witnessed before dying. They will instead have a vague feeling that something horrifying happened. Daily and weekly tasks can be chosen by players! We won't be listing these out for each household, but relying on players to choose what's most fun for them to play with within their households. As noted on Mission Plotting, we're open to one group successfully staying out past curfew, but would like to keep this to one thread. We have a separate log for NPC interactions for this mission! For any questions relating to the contents of this log, mod queries thread on the initial plotting post to assist us in keeping all mission-related information in one place. All other questions can be directed to the FAQ. |
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I thought about putting something up in a public space and see if it makes it through the night.
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[ She gives him a curious glance as she carefully slides open and exterior door and steps outside. Almost there... ]
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[He shuts the door quietly. But he can hear, just around the corner...]
Quick, someone's coming.
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[ Oop. She flattens back against the wall to try and avoid anyone seeing her (or them, really). She's silent - there are footsteps and the shadow of someone passes by at the corner of the building. But they don't turn.
Asuka breathes out. ]
...well, what's the worst thing they can do? Throw us in detention?
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[Vanessa hates the forced domesticity almost as much as he does, and Mizu acts like the whole thing is beneath him. Natsuno doesn't rule out more severe punishments, but those are likely to occur after repeated offenses and besides, it's only reasonable for newcomers to push boundaries.
The footsteps fade away and once the coast is clear, Natsuno turns the other corner to where the bicycles are parked.]
You got a bike?
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Yeah, they gave me one. Figured I might as well use it...
[ She gestures at the rack. Of course hers is bright red. What else would it be? ]
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[His own bicycle is like his old ones from back home, white with a basket. They don't constantly get flat like the old ones, though. The roads here are better maintained than Sotoba's, but both lead to nowhere.]
So. Wanna go deface a wall?
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[ She shakes her head as she unlocks her bike and wheels it out. ]
...deface a wall? You know what, sure. Let's do it. Might as well make some trouble!
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Normal's relative. [For him it was going to school and resenting his parents. For Clarke, it was a deteriorating space station.] I used to ride a bike to get around, but this... I don't think it's anyone's normal. It's there because that's how it goes in American tv shows.
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[ Asuka sighs. It's not a life she experienced, either. She was pretty privileged in terms of how she grew up in the aftermath of Second Impact... but her life had never been like this. Not really. ]
Feels fake. I don't like it.
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[Natsuno resented Aurora's attempts to personalize Etraya, as if familiar locations would make the forced "missions" any better. But Eos' design, with its family units and constant tasks, is worse.]
Etraya's fake too, but at least they leave us alone between "missions."
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[ She grimaces. ]
It's all weird. But this is probably the weirdest.
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[And unfortunately, he knows exactly how it feels to be stuck in a limited space with people who brutalized him and worse, his friends.]
But play family with them?
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[ This is brand new information. ]
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Not in Etraya, but yeah. [His voice is as deadpan as ever.] Several times.
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[ She can't add much more to it than that. She shifts her weight a little on her bike as they ease around a corner. ]
I don't think dying is that fun, honestly.
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It's not. [Painful at times, or scary, or just an annoyance he needed to get over with. Never fun, even at that dark time when Natsuno welcomed death as freedom.] But it's not the worst part.
[His tone is still calm, but a bit more serious. Gone is the casual disregard.]
It's the revival that sucks the most. Knowing the consequences.
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...the consequences?
[ Which consequences? She frowns. ]
Like what? Just... everything that comes with it?
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[That was the worst part, what made him decide he'll try to find value in an undead existenxe. He couldn't bear to see the anger and grief in everyone's faces.]
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[ It's her own experience, anyway. ]
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If the world ends, then I guess you're right. But my world didn't. [Sotoba was just one tiny village. People probably forgot all about it within a month.] People around got hurt, but the rest of the world moved on.
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[ Which isn't true. It was hard for her, when her mother died. She's just... being contrary, in a way. Trying to make sense of it all somehow. ]
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[He wonders if he went too far. It's hard to remember that his feelings on the matter aren't what most people consider normal. She wanted to ditch to do something better with her time, right?]
...I didn't mean to bring down the mood. We don't have to keep talking about this.
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[ She mutters, not wanting to give into that. She glances at him as they bike. ]
It happened. I'm not gonna mope about it forever. [ Yes, she is. She's just acting tough. ]
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[He's not acting tough. He came to terms with it a long time ago.]
Your world really ended? And they still expect you to fight for that universe?
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